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Learn Internet Game Programming with Java

C  O  N  T  E  N  T  S


Chapter 1  Games on the Web

Chapter 2  Java Game Programming

Chapter 3  Object-Oriented Programming with Java

Chapter 4  The Basics of Graphics

Chapter 5  Java Graphics Techniques

Chapter 6  Sprite Animation

Chapter 7  Sim Tarantula: Creepy Crawly Sprites

In Review

Chapter 8  User Input in Games

Chapter 9  Handling User Input with Java

Chapter 10  Traveling Gecko: Blistering Desert Fun

Chapter 11  The Basics of Sound

Chapter 12  Playing Sound with Java

Chapter 13  Scorpion Roundup: Action By Moonlight

Chapter 14  Squishing Bugs in Java Games

In Review

Chapter 15  Teaching Games to Think

Chapter 16  Connect4: Human versus Machine

Chapter 17  The Basics of Multiplayer Gaming

Chapter 18  Networking with Java

Chapter 19  NetConnect4: Human versus Human

Chapter 20  Optimizing Java Code for Games

Chapter 21  Assembling a Game Development Toolkit

In Review

appendix A  Quiz Answers

appendix B  Keeping Up-to-Date on Java Game Programming

appendix C  Differences Between Java and C/C++

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