lets you provide joystick support for your Delphi applications.
You do not require an understanding of joystick devices to use TJstick - Joystick Component. To use it, you simply drop the component onto your form and then start reacting to the joystick events when they occur. The component takes care of all the low level routines, giving you more time to concentrate on developing your application.
TJstick provides you with true event driven joystick support, and also enables you to access a host of information about the joystick device connected to the system. Full access to all low level joystick routines is provided.
TJstick - Joystick Component is a very small component optimized to provide the greatest speed possible for capturing joystick information. It works with joysticks, gamepads, flight yokes, steering wheels, and almost anything else that is plugged into the PC game port.
TJstick - Joystick Component provides support for: up to 16 joystick devices; up to 32 buttons per device; up to 6 axis per device; and POV (Point of View) switches.
Other features of TJstick - Joystick Component include: event driven notification for axis, buttons and POV switches; the ability to independently change the nullzone for any of the device axis; and the ability to select to monitor any combination of axis, buttons and POV switches.
TJstick - Joystick Component also works with DirectX although DirectX is not required.
TJstick - Joystick Component runs on
Windows 95/98/Me/NT/2000/Windows 10/11
and is available under the
Shareware
license
— the installer is 258 KB.
We’ve catalogued it under
Delphi and Pascal.
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