is a true-motion simulator designed for learners with an interest in physics. Virtual Basketball models ball movements under varying physical conditions. Virtual are a team's changing gravity vector and its ball friction. As in reality, the motion and result of each shot are computed according to the laws of gravity and friction. The goal of this program is to teach you how the laws of gravity and friction effect the movement of a flying object, how motion and forces are interrelated, and how to predict the motion of an object.
After one team has scored, its gravity vector and ball friction are randomly changed (or manually by the other team) so that it becomes much harder to score again. This is the easy way to play the game. The difficult way is to allow the defending team to change its gravity and friction values all the time. The statistics of both teams, their number of scores and tries as well as the average distances of all shots are automatically recorded and displayed in another window.