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Visual C++ 4
1 - Visual C++ and the Developer Studio
2 - Project Creation and the AppWizard
3 - The ClassWizard and the WizardBar
4 - Source Browsing
5 - Debugging and Profiling
6 - Code Reuse with the Component Gallery
7 - Operating System Overview
8 - The Message Loop
9 - Windows, Dialog Boxes, and Controls
10 - Resource Files
11 - Drawing and Device Contexts
12 - Threads and Processes
13 - Memory Management
14 - File Management
15 - The Windows Clipboard
16 - The Registry
17 - Exception Handling
18 - Microsoft Foundation Classes: An Overview
19 - Exploring an MFC Skeleton Application
20 - Working with Documents and Views
21 - Dialogs and Property Sheets
22 - MFC Support for Common Dialogs and Common Controls
23 - Using OLE Controls
24 - Device Context and GDI Objects
25 - Serialization: File and Archive Objects
26 - Collection Classes
27 - Exceptions, Multithreading, and Other MFC Classes
28 - Object Linking and Embedding: An Overview
29 - OLE Servers
30 - OLE Containers
31 - OLE Drag and Drop
32 - OLE Automation
33 - Database Programming Through ODBC
34 - Data Access Objects
35 - Writing Messaging Applications with MAPI
36 - OLE Control Development
37 Multimedia Applications
38 Implementing Context-Sensitive Help
39 - TCP/IP Programming with WinSock
40 - Building Custom AppWizards
41 - The OpenGL Graphics Library
42 - Telephony Applications with TAPI
43 - Network Programming with Pipes and Remote Procedure Calls
44 - High-Performance Graphics and Sound: The Game SDK
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