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Visual C++ 4


1 - Visual C++ and the Developer Studio

2 - Project Creation and the AppWizard

3 - The ClassWizard and the WizardBar

4 - Source Browsing

5 - Debugging and Profiling

6 - Code Reuse with the Component Gallery

7 - Operating System Overview

8 - The Message Loop

9 - Windows, Dialog Boxes, and Controls

10 - Resource Files

11 - Drawing and Device Contexts

12 - Threads and Processes

13 - Memory Management

14 - File Management

15 - The Windows Clipboard

16 - The Registry

17 - Exception Handling

18 - Microsoft Foundation Classes: An Overview

19 - Exploring an MFC Skeleton Application

20 - Working with Documents and Views

21 - Dialogs and Property Sheets

22 - MFC Support for Common Dialogs and Common Controls

23 - Using OLE Controls

24 - Device Context and GDI Objects

25 - Serialization: File and Archive Objects

26 - Collection Classes

27 - Exceptions, Multithreading, and Other MFC Classes

28 - Object Linking and Embedding: An Overview

29 - OLE Servers

30 - OLE Containers

31 - OLE Drag and Drop

32 - OLE Automation

33 - Database Programming Through ODBC

34 - Data Access Objects

35 - Writing Messaging Applications with MAPI

36 - OLE Control Development

37 – Multimedia Applications

38 – Implementing Context-Sensitive Help

39 - TCP/IP Programming with WinSock

40 - Building Custom AppWizards

41 - The OpenGL Graphics Library

42 - Telephony Applications with TAPI

43 - Network Programming with Pipes and Remote Procedure Calls

44 - High-Performance Graphics and Sound: The Game SDK



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