brings real-time voice communication to your favorite multiplayer games played over the Internet or a LAN. With Battlefield Communicator you can communicate in real-time with teammate(s), and they will hear your voice message mixed in with the sounds from the game. The program supports IPX and TCP/IP protocols and it automatically adjusts to variable connection qualities in order to provide the maximum possible speech quality with the minimum possible time lag. The voice activated speech transmission offers configurable sensitivity levels so that Battlefield Communicator uses a minimal amount of bandwidth when you are not speaking.
Battlefield Communicator runs unobtrusively in the System Tray. The status dialog box provides a current list of players and the status of their connection. It supports today's popular games, such as Quake II, GLQuake, Starcraft and Unreal. And it can be made compatible with additional games using the GameLink editor.
This server acts as a host for up to 32 Battlefield Communicator users. It provides enhanced functionality, such as dividing a session into multiple channels. The user can switch between channels quickly using hotkeys, even from inside a game. The server can be run on the same machine as the client and a game -- a dedicated server machine is not required.