is an interactive, fantasy RPG divided into chapters like a book. Gameplay within each of the nine unique chapters is totally non-linear; you do have a goal that must be accomplished before you can see the rest of the story, but how that goal is accomplished is entirely up to you. There is no time limit, so if you want to roam around the world talking to characters, killing monsters and finding treasure--thatís fine. In fact, at the beginning of the game this strategy may even be necessary to help you and your party prepare for the increasingly fierce opponents you will face as you head south to Krondor.
Each chapter contains a number of unique characters and monsters. Even though you donít necessarily need to face the dangers of the Dimwood forest in Chapter One, thereís nothing to prevent you from going there--and you will find a new set of monsters if you choose to return there in Chapter Two. Itís almost like having nine different games in one. Like a book, the characters will change, leave, and reappear based on the chapter.
Betrayal at Krondor is based on the best-selling Riftwar novels by Raymond E. Feist. This is the original version of Betrayal at Krondor, 1994's game of the year according to "Strategy Plus". With the sequel, "Betrayal in Antara" being released soon, this version is available for free.